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Clicky

In high school, sometimes I would play a game with classmates where one person would type a letter into a text box as fast as they can, and another person would backspace as fast as they can. The first person to fill the text box or delete all the letters wins. I decided to turn this into an online multiplayer game, and I called it Clicky.

Timeline
2017–2018
Duration
5 mos
Screens
3
  • Client-side development
  • Server architecture
  • Realtime apps
  • UX design

Screens

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