Clicky
In high school, sometimes I would play a game with classmates where one person would type a letter into a text box as fast as they can, and another person would backspace as fast as they can. The first person to fill the text box or delete all the letters wins. I decided to turn this into an online multiplayer game, and I called it Clicky.
- Timeline
- 2017–2018
- Duration
- 5 mos
- Screens
- 3
- Client-side development
- Server architecture
- Realtime apps
- UX design
Screens
Click any image to open it full size